The Cultural Legacy of Horror

Dead Secret (2015)

Hansel and Gretel, first appearing in 1812 and itself based on an older (and darker) French tale, carries itself amongst the most popular folklore stories of western culture, existing as a generational constant that is recognizable almost instantly by individuals both young and old. The idea of unfortunate travelers finding themselves hopelessly lost within the depths of dark and sinister woods is one that extends beyond this single instance, establishing itself as an iconic staple and a familiar motif of traditional horror.

Over the Garden Wall

And Hansel and Gretel isn’t the only folklore story to root its themes and motifs deep into our culture either—eastern legends of spirits and demons roaming the world of the living and western urban legends of supernatural forces feeding on the curiosity of the uninitiated thrill seeker are nearly just as familiar. In fact, it seems as if all of horror stems from this line of inherited stories and experiences.

The very term, folklore, carries a kind of nostalgic familiarity with itone that is instantly recognizable but often much more difficult to tangibly describe. These stories have stuck around for decades past their inception, seeding themselves within generations of storytellers and defining the traditions and culture of those hearing them. And it’s for good reason that these stories seem so deeply rooted in our culture as a civilization.

Psychological and scientific perspectives attribute the appeal of horror to the thrill of adrenaline or primal responses developed over millions of years of human evolution. And yet, at least to me, cultural folklore and horror don’t quite fit the same criteria. Folklore carries a much deeper connection with our culture, with our past and with the individuals and desires that shaped these stories into what they are. To me, it doesn’t seem like the ends of these individuals, communities, and years of cultural storytelling can be diluted to a mere pre-programmed logical response.

For in its core, horror, and horror folklore in particular, is far from objective. Folklore embodies the legacy of storytelling. Not only stories told objectively as they exist, but also stories that are shaped, grown and altered by subjective, personal additions from the storyteller. In a video-essay adapted from his book, The Wes Anderson Collection, film critic Matt Zoller Seitz describes storytelling as “an inheritance, bequeathed to anyone willing to listen and repeat those stories with whatever embellishments are necessary to personalize it, to make it mean something to the teller.”

And it’s this inheritance left behind by folklore horror that indie game developer Robot Invader effectively uses in their indie horror titles Dead Secret and its sequel Dead Secret Circle. Heavily inspired by Japanese folk horror stories and the works of writer Lafcadio Hearn, widely known for his work on traditional Japanese horror and culture, the world of Dead Secret is filled with connections and symbolism that alludes to these folktales. The first game introduces Hearn’s rendition of the traditional ‘Snow Woman’ myth, referring to the Japanese myth of Yukki-onna. And as Robot Invader Developer Chris Pruett remarks, it becomes perhaps the most important document in all the game. Its themes of abandonment, betrayal and of course horror, offer valuable insight into decrypting the game’s underlying narrative themes. Alongside the often unsettling ‘Noh’ masks and other references to Japanese culture scattered throughout the game, these stories become especially relevant in contextualizing the narrative. The sequel doesn’t shy away from these influences either, with recurring references to ancient Japanese mountain worship (Shugendo) and otherworldly sleep spirits (Ikiryō) stalking long dark hallways.

Dead Secret’s ‘Noh’ masks

What’s important here, is the role played by these folk stories in developing the world and atmosphere of Dead Secret. While making use of references to Japanese Folklore, Dead Secret’s central focus is never on these stories alone.

For the demons, devils, and spirits of Dead Secret exist not only in the world of superstitious folklore, but also in the much more real struggles of the mind. And it is these struggles—struggles such as loss, tragedy, madness and depression—that lie at the heart of its narrative goals. Dead Secret’s stories aim to deconstruct characters haunted by their past but also their journeys to redemption, growth and, inevitably, the triumphs over their personal demons.

I think that’s what pulls us towards stories of horror where our intangible personal demons are given a physical form and with it, something to overcome and grow beyond. Within horror, lies the opportunity to explore the struggles of individuals who grow beyond pain or loss to be defined by a call to empathy, to morality or to a kind of personal fulfillment. In Dead Secret, this call of purpose follows struggles with overcoming depression and dealing with abandonment in the pursuit of personal fulfilment.

And Dead Secret isn’t the only work of popular media that takes inspiration from traditional horror stories to explore emotional struggles. For an alternative style of horror, take a look at the inspirations of popular culture in the works of gothic Victorian literature from the 19th century or those of author H.P. Lovecraft in the early 20th century (apart from his racism and bigotry), who spawned the genre of fear known as cosmic horror. The gothic art styles and environments that these stories inspired are instantly iconic—much like traditional folklore horror stories—even to someone who has never before encountered any of the original influences. This familiarity can be traced back to the widespread cultural influence that horror has had on all forms of popular culture.

Apart from the countless films and cartoons that borrow from these established stories, videogames offer a unique experience–one that, every now and then, allows for a more personal perspective in these explorations. Games like Bloodborne and Arkham Asylum are universally praised for their stunning gothic art, heavy atmosphere and rich environmental storytelling that builds upon the foundations of traditional horror to develop unique and personal narratives. Arkham Asylum’s setting, inspired by classic Victorian architecture, alongside its gothic narrative, succeeds in deconstructing dichotomies of sanity and insanity while Bloodborne’s Lovecraft inspired horror allows it to delve into themes of despair and madness with its terrifying but simultaneously despondent boss, enemy, and environment designs. The guttural cries of enemies and bosses seem less like those of violence or anger, instead pointing to emotions of despair, loss and a steady descent into madness. And it’s this madness and accompanying despair plaguing these worlds, that must slowly but surely be redeemed over the course of their narratives.

Arkham Asylum (2009)

Many of these traditional styles of horror themselves sought inspiration from older folklore and then present human struggles. Timothy H. Evans in his essay, Folklore, Horror, and the Uses of Tradition in the Works of H. P. Lovecraft, even argues that Lovecraft’s own influences stemmed from existing horror folklore, pointing out the role of folklorists and antiquarians alongside the influences of such writers as Edgar Alan Poe and the previously mentioned Lafcadio Hearn. Lovecraft himself encouraged his fellow writers to adapt his characters and retell his stories with their own additions, once again bringing up the idea of storytelling as “an inheritance”, passed on, not simply as it is, but with personal embellishments and subjective additions.

In this way, horror provides a kind of vessel with which stories can explore the deep psychological torment and emotional struggles that constitute the uncomfortable, often ignored, but undeniably significant and familiar portion of the human psyche, providing a means to grow and mature beyond these struggles.

Our ancestors told stories that derived from their hopes, fears, and struggles, transcribing them into the traditionally iconic folktales of a culture. Stories of the Snow Woman, Yuki-onna, commonly explore ideas of malevolence, tragedy and the fragility of life. And yet, underneath it all, most of its renditions also share a flicker of hope and happiness lying beneath the grim exterior. Individuals living on isolated mountaintops found solace in stories that personified the austere beauty of the snow and the biting cold of the wind. And much like nature, horror too offers this allure of tangibly overcoming the emotional struggles that every one of us face as humans. Maybe what we seek in horror isn’t simply the adrenaline rush or the jump scares but something more personal, something reflective of our own struggles and that captures our journey to conquer them—

Something… human.

No shortcuts, no detours either. It’s the ascent up the mountain, not its peak, that matters. The destination is pointless if the journey is simple. This is the way of Shugendo… There is no understanding without suffering.

Dead Secret Circle

The Social Commentary of Ultimate Spider-Man #122 (and David Copperfield)

When I was a kid, my mom got me the kids retelling of Charles Dickens’ David Copperfield. And revisiting the book today, I remember how different it was from what I was typically used to.

Unlike the harrowing adventures of Harry, Professor Hardwigg, and Hans in Jules Verne’s Journey to the Centre of the Earth or Captain Nemo’s underwater crusade in 20,000 Leagues Under the Sea, David Copperfield was not thrilling or exciting. Instead, it felt more like a brutal retelling of the worst that humanity had to offer. Other books dealt with tragedy and despair too, but this book in particular felt so concerned with exploring cruelty that as a kid, I never could bring myself to finish the book.

It seemed unfair, cruel, and just wrong that someone—especially someone as innocent as a little boy (who, I should add, was about my age)—should go through a life filled with so much pain, suffering and tragedy. But today, having grown just a little bit older and just a little bit more aware of life’s countless hardships, I can see where Charles Dickens was coming from with David Copperfield.

And that’s the kind of feeling I get when reading this particular issue of Brian Michael Bendis’ Ultimate Spider-Man. Bendis brings out in this version of Shocker, a man broken by an indifferent, uncaring, and cruel world around him.

Shocker’s single line sums up the bitter sentiment of the issue: In the “big boy world”, the rich and corrupt ruin everyone.

“And not in a cliché way… in a truly mean, nasty, uncaring, inhuman way.”

This single issue, disconnected from the grand narrative of the comic, captures the heart of what Spider-Man stands against as a character. Spider-Man, and Bendis’ portrayal of the character in particular, isn’t always fighting suit donning supervillains. He’s more often tackling much more human threats. And Spider-Man’s worst threat, is the growing indifference towards human suffering—what Nick Spencer’s Peter Parker describes:

“Doing the wrong thing isn’t my problem. It’s not doing the right thing.”

For Shocker, this indifference manifests itself in the cruelty of “faceless corporations” stifling those who they know are better than them. Those with any sense of creativity or vision are silenced by the powerful, who want nothing more than to exploit and manipulate good people in a greedy, mindless pursuit of wealth and power.

In an opinion column titled “How a corporate cult captures and destroys our best graduates”, author George Monbiot remarks,

“To seek enlightenment, intellectual or spiritual; to do good; to love and be loved; to create and to teach: these are the highest purposes of humankind. If there is meaning in life, it lies here. […] So why do so many end up in pointless and destructive jobs? […] People who had spent the preceding years laying out exultant visions of a better world, of the grand creative projects they planned, of adventure and discovery, were suddenly sucked into the mouths of corporations dangling money like angler fish.”

And I think a similar sentiment exists in Bendis’ work too, especially when considering that Shocker was once one of those very same students, lured by the promises of ‘angler fish’ corporations. Ultimate Spider-Man’s social commentary on the “corporate cesspool of lawyers and weasels” stifling art and science, especially visible in its Venom issues, becomes particularly relevant here.

And it’s clear that Peter isn’t unaware of these struggles either. There exists a powerful parallel between Peter Parker’s anger towards corporate leaders abusing his father’s greatest inventions in the preceding Venom issues and Shocker being driven by the need to reclaim what was taken from him.

The final panel powerfully encapsulates the issue in a single, short line.

“What a joke.”

The speech bubble’s separation from its speaker, alongside the sprawling background of an oppressing, apathetic New York, captures Shocker’s fate in a single panel.

Because, for all his genius, creativity, pain, and suffering, to the outside world, the Shocker is nothing more than a joke. There exists a raw bitterness that has never before been seen in Ultimate Spider-Man’s version of Shocker, previously considered as a bumbling, clumsy mess—a mere vessel for comic relief. But that’s how the world sees him. Every one of Shocker’s previous appearances in the series are marked by moments of comedy at his expense.  So when we’re finally exposed to this brutally opposite version of him, we are made intimately aware of the extent of harm that stems from mere indifference—an uncomfortable realization made even more uncomfortable when considering our own indifference towards his character as mere comedic relief in the previous issues. Herman Schultz, now the Shocker, is a mere shell of the creative, hopeful inventor he once was, reduced to a petty criminal by those more powerful than him. After everything he has gone through, the sentiment of being a good person is reduced to an idealistic naivety, something “only a kid would think”.

And it’s this same struggle—between oppressive indifference and unwavering will—that lies at the heart of Spider-Man himself. Spider-Man’s most iconic struggles arise from him facing a cruel world that wants nothing more than to stop him from doing the right thing. No matter how much good Spider-Man does for those around him, there will always be someone out there, trying to stifle his efforts—someone like Jonah, stubborn and blinded by his own ideas, or Kingpin crushing any semblances of good in a mad sweep of power. And yet, Peter continues doing what he does simply because it’s the right thing to do.

That’s what makes a hero.

Bendis shows us a world that, more than anything else, hates good people. And in such a world where indifference is utterly normalized, it’s only the best that can keep doing the right thing, when all around them any remnants of creativity, vision, or empathy is crumbling.

The Comforting Simplicity of Hayao Miyazaki and Studio Ghibli

The Wind Rises (2013)

The lovingly handcrafted visuals and instantly iconic characters that inhabit a Hayao Miyazaki film come together to define a world like no other, filled to the brim with rich personality and endless charm. These films don’t have complex world-building or nuanced plot devices, but are brought to life instead, by the copious amounts of love put into them that manifests itself in vast breathtakingly sprawling backgrounds, characters rich with personality and at the heart of it all, a beautiful comforting simplicity. The magic of a Studio Ghibli film comes from the lack of reliance on a traditional plot structure, which is instead replaced with a dedication to capturing the extraordinary allure of a fictional world in the context of the ordinary world that we live in. There’s a kind of freeing simplicity in watching a film that is unconcerned with its overarching “plot” allowing instead, for its living breathing characters to simply exist and pull us into their wonderful worlds.

Amongst the most effective examples of this style in Miyazaki’s work arises in My Neighbor Totoro, a film dedicated to capturing the innocent wonder of childhood that most of us have lost touch with—an innocent wonder that is inherently powerful in combating the seemingly unending onslaught of difficult times that life can offer. This film is outlined by the lack of any kind of “plot”. Rather, it is focused on the mundane lives of mundane people, made less mundane by the charismatic beauty of childhood imagination that adds a magical element of wonder to even the most difficult and trying times. Or as Roger Ebert put it,

‘My Neighbor Totoro’ is based on experience, situation and exploration—not on conflict and threat. […] It depends on a situation instead of a plot.”

Or take The Wind Rises, which despite being set in World War II Japan, is less concerned with political agendas and instead keen on capturing the beautiful, yet cursed lives of dreamers who are trapped in a world changing for the worse. While Japan’s decisions in the war influence the characters, the film makes it clear that it is concerned with studying how such characters handle their dreams when faced with a harsh and rapidly changing reality.

And for yet another example, Howl’s Moving Castle, despite being set in a world of witches, wizards and magic, spends little time outlining that, instead using its setting as a means to build on the flaws and personality traits that define its characters.

The plot serves the characters, the ideas, and the story, rather than the other way around.

At the core of every Miyazaki film is a personal connection to its characters and a childlike wonder, which alongside gorgeous visuals and a mastery of human emotion, is a universally beautiful experience, driven not by plot but by mood, atmosphere and emotion.


There exists a tendency in film, for plots that don’t quite hold up logically upon close inspection to be heavily criticized. For some, it’s a sign of a film’s laziness or a shattering of carefully developed immersion in a character’s world. And while these reasons are undoubtedly valid, on a more personal note, I find myself being somewhat forgiving with breaks or inconsistencies in logic, especially when those inconsistencies allow for a scene or moment to carry emotional weight or contribute to the overall story (not plot). Films, after all, are about characters, stories and emotions. They’re a means to contextualize and deconstruct our own lives and emotions through the lives and emotions of characters and personas that we create. Films, at least to me, aren’t about establishing heavy rules and following rigidly developed laws. Rather, they’re an escape into a world that doesn’t always have to be as rigid and unforgiving as our own.

And when looking at it that way, maybe its alright to forgive a few plot holes or logical inconsistencies if it means that a film, made with heart and soul, can get to tell a story in its own way, even if it’s a little rough around the edges of logic.

These ideas aren’t entirely relevant to Studio Ghibli’s films, but I find them refreshing for their disregard for rigorous logic or carefully developed plots in favor of developing endearing characters and wonderful worlds. The focus of a Ghibli film lies not in explaining every small plot detail but in thoroughly exploring the wide spectrum of human emotions and experiences that make up everyday life.

…in which it was agreed, that my endeavours should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith.

Samuel Taylor Coleridge, 1817

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